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Overgrown Castle - Environment/Shader Creation

This project focused on trying to recreate the visual impact of a stylised, limited-palette image. I modelled all assets in Blender, as well as creating the cell shading and outline effects in Unreal Engine. This shader runs in realtime and is capable of handling a variety of materials and colour palettes.

Original concept art by Borja González.

Original concept art by Borja González.

The node setup for the Post Process material handling the shader.

The node setup for the Post Process material handling the shader.

The scene with no post processing applied

The scene with no post processing applied

Greybox

Greybox