Learning how to light scenes in Unreal Engine. The environment for this came from the Matinee project in Unreal's Learn library - I started off following a tutorial, and once I had a grasp on the technical side I was free to make the setup my own. All the models, materials and VFX in this scene were premade, but I added all lights and fog. Lighting in Unreal is a pretty different experience to lighting in Blender, but I've really enjoyed the versatility of it, and the chance to use features like IES profiles which I'd not come across before. As I go forward, I want to improve on making each light feel distinct and connected to the lighting as a whole.
Scene fly-through