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Explorer Character Development

I'm the character artist for a team taking part in the NSE Innovation Challenge. My first task was to create a model for the player character - an explorer design, low-poly to fit the style of the game. I learnt a lot about balancing convincing proportions with stylisation here, and my next steps will be to translate that look into the character animations.

Initial costume sketches

Initial costume sketches

Base mesh for the body, with tighter geometry at joints for smoother animation

Base mesh for the body, with tighter geometry at joints for smoother animation

Model with clothes and hair visible.

Model with clothes and hair visible.

Final model with extra items and vertex colours.

Final model with extra items and vertex colours.

Final turnaround

Final turnaround